Two Kinds of Consumables
Potions are bought during a match and heal you on the spot. Elixirs are bought on the site and go into your avatar's slots, where they give your champion a lasting bonus.
Potions in a Match
The Champion Store in the game sells two potions. You pay with the money you earn during the match. A potion goes into the bag the game gives you at the start of every match and is used up when you drink it. Potions don't carry over to the next match.
Elixirs
Elixirs give lasting bonuses. You don't drink them: on the My Avatars page you place an elixir in a slot of one of your avatars. The elixir is used up, and the slot gets a bonus rolled at random from the elixir's range. Every avatar has 5 slots.
Only your active avatar counts. Its bonuses apply to your champion in every 1v1, 2v2 and bot match — not in Free For All or Workshop. Playing does not use them up.
HP Elixir
+10 to +150 maximum HP
Mana Elixir
+10 to +150 maximum mana
Speed Elixir
+0 to +40 movement speed
Magic Level Elixir
+0 to +5 magic level
Luck Elixir
0 to 100 Luck. Every 5 Luck gives a 1% chance of a critical hit with attacks and abilities (at most 20%); a critical hit deals 50% more damage.
HP Gain Elixir
Healing over time restores 10–50% more HP: natural regeneration and effects such as the Heal rune. Up to 2 per avatar; their bonuses multiply.
Mana Gain Elixir
Natural mana regeneration restores 10–50% more mana. Up to 2 per avatar; their bonuses multiply.
Where to Get Elixirs
Uwerta Shop
Buy elixirs for ShopPoints or Uwerta Points.
Chests
A chest can contain an elixir. You open chests with keys.
New Account
Every new account starts with 3 random elixirs, each of a different type.
Winning
A won 1v1, 2v2 or bot match can give you a random elixir: HP, Mana, Speed, Magic Level or Luck.
Tips
Pick Your Active Avatar
Only the active avatar's slots count. Before a match, set the avatar with your best elixirs as active.
Overwriting Is a Gamble
An elixir placed on a filled slot rolls the bonus again, and the new roll replaces the old one even if it is lower. There is also a 2% chance that the slot burns: both elixirs are lost.
A Roll Can Be 0
Speed, Magic Level and Luck start at 0, so a roll can give no bonus at all.
Spend Your Match Money
Money and unused potions stay in the match they come from, so buy a potion when you need one.